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Feature · Produce

Brand a whole order in three steps

Brikl’s Design Tool is built for bulk embellishing — every item in the order decorated in the same pass. Three steps, method, logos and placement, with three moves inside each, applied across every item rather than product by product. Save and exit and you land back on pricing with the artwork attached.

Image placeholder · 16:10Design Tool — method, logos and placement across a twelve-item orderProduct UI, light

The whole tool

Three steps. Three moves in each. That’s all of it.

Embellishment has a reputation for being fiddly — methods per product, files per method, placements per item, and a spreadsheet holding it together. It isn’t complicated. It is three decisions, each made three ways, and the only real problem is that most tools make you take them one product at a time.

1

Method

Decide how every item gets decorated.

2

Logos

Put the artwork where the methods need it.

3

Placement

Say where it goes — on everything.

1

Step 1

Method

Decide how every item gets decorated.

The tool opens with every item in the order and a running count of how many still need a method. Each product offers only the methods it actually supports, and the recommended one is marked — with the reason, not just the label.

Three moves

1

See what's outstanding

A counter tracks methods chosen against items in the order, so nothing gets missed.

2

Apply the recommendations

One action sets the recommended method on every item at once. Override any of them individually afterwards.

3

Read the files it needs

Each choice lists the file types it requires, so you know what artwork is needed before you go looking for it.

Image placeholder · 16:10Design Tool — step 1, choosing a decoration method per itemProduct UI, light

DTG recommended — prints photographic color straight into the fabric — the softest hand on cotton. Embroidery recommended — a raised, stitched finish — the premium look for crests and logos.

2

Step 2

Logos

Put the artwork where the methods need it.

Methods are grouped into buckets that share a file type, so a logo added once covers every item using that method. Artwork comes from the customer's library, from an upload, or from a studio that opens at the exact print size.

Three moves

1

Pick a bucket

Methods that take the same file are grouped together — add a logo once and it covers all the items in that bucket.

2

Choose the artwork

The library is scoped to this catalog by default, searchable and sortable, with an option to show everything instead.

3

Or make one

Open the studio on a print-ready canvas, compose the logo, and save it back into the library as the file the method needs.

Image placeholder · 16:10Design Tool — step 2, adding logos to a decoration bucketProduct UI, light

Logos scoped to this catalog · library, upload, or create in the studio.

3

Step 3

Placement

Say where it goes — on everything.

Placements are listed with how many items carry each one. Pick a placement, tap a logo, and it applies to every item in the order rather than to one product at a time. Anything that needs to differ can be edited on its own.

Three moves

1

Pick a placement

Front, left chest, right chest, back — each showing how many of the items it applies to.

2

Tap a logo

It lands on every item at that placement at once, with a count of how many are still empty.

3

Save and exit

The artwork is attached and you land back on pricing, with the order ready to price rather than half-configured.

Image placeholder · 16:10Design Tool — step 3, applying a logo to every item at a placementProduct UI, light

Pick a placement, then tap a logo — it applies to every item.

Built for bulk embellishing

One decoration decision, twelve items

This is the part that matters. Most decoration tools embellish one product at a time — you brand an item, then do it again, and again. Here every step is written to embellish the whole order, and the single item is the exception.

All at once, or one by one

The default is all at once: one decision lands across the order. Switch to one-by-one for the items that genuinely differ, without giving up the bulk pass for everything else.

An in-bulk switch per item

Each item carries its own toggle. Take one product out of the bulk treatment and set it individually while the rest stay on the shared decision.

Counters, not guesswork

Every step reports what's done and what isn't — methods chosen against items, items per placement, items still empty. You never have to scroll a list to find the one you missed.

Buckets by file type

Methods that take the same file are grouped, so one upload can serve eleven items rather than being repeated for each of them.

Image placeholder · 21:9Design Tool — all at once versus one by one, with the in-bulk switch per itemProduct UI, light

Inside step 2

A studio, for when the logo doesn’t exist yet

Most of the time the artwork is already in the library. When it isn’t, the studio opens on a canvas sized to the print area and saves back into the library as the file the method needs — so nobody leaves the order to open a design application.

It is the same studio behind two things shoppers touch directly: personalization, where a layer you mark editable becomes a field on the product page, and business cards, where the same fields print a different name on every card in a run.

1

Opens at the print size

Pick the placement you're designing for and the artboard opens at that exact area — full front, full back, or a custom size in inches — so nothing is scaled after the fact.

2

Text and image layers

Add text with full type controls, or upload an image; each layer has width, height, rotation and position in real units rather than screen pixels.

3

Shopper-editable text

Turn a text layer into a field the shopper fills in, with a character limit and a label — which is how names and numbers reach production as data rather than as a note.

4

Prefilled options

Give that field a list of values and they become selectable options on the product page, so a roster is picked from rather than typed.

5

Multilogo

Attach several marks to one layer and let the customer pick which one prints. Only the highlighted one appears on the product.

6

Artwork checked before it runs

The studio reads the resolution against the print size and warns when a file will run but won't be crisp, with the export it would rather have.

Image placeholder · 3:4Design studio — layers, print-size artboard and shopper-editable textProduct UI, dark

Also inside step 2

Customization is yours. Personalization is theirs.

They get used interchangeably, and they are not the same job. Customization is what you decide once for the whole run — the method, the logo, where it sits, how big it is. Personalization is what changes from one unit to the next — a name, a number, a department. The same studio handles both, which is why a personalized run is set up in one pass rather than two.

1

You mark a layer editable

A text layer becomes a field: a label the shopper reads, a character limit that stops a name overrunning the print area, and — if you want — a list of the only values it will accept.

2

It appears on the product page

The field becomes an option on the storefront, right beside size and color. A free-text field is typed into; a prefilled one is picked from a list, so a roster is chosen rather than spelled.

3

The order carries the value

What the shopper entered travels with the line item as data — not as a comment on an order, not as an email to be transcribed later.

4

Production gets it per unit

Each unit's artwork is generated from its own value, inside the artboard you already sized. Twenty-four jerseys with twenty-four names are twenty-four files, produced from one setup.

One setup, twenty-four different jerseys

Set the crest once and it is on every unit. Mark the back number editable, cap it at two characters, mark the name editable, cap it at twelve — and a squad orders itself. Nobody types a roster into a spreadsheet, nobody transcribes it into an email, and nobody discovers at production that two of the names don’t fit the print area. The customization is bulk. The personalization is per unit. Both were decided in the same three steps.

Free text, within limits

A name, a nickname, a date. The character limit is set against the print area rather than guessed, so what a shopper types is what will physically fit.

A list to choose from

Give the field prefilled values and the storefront shows them as options. Squad numbers, department names, campus locations — the shopper picks, so nothing arrives misspelled.

A logo the shopper picks

Multilogo puts several approved marks on one layer and lets the customer choose which prints — one product serving a parent brand and its sub-brands without becoming several products.

Everything else stays fixed

Only the layers you marked editable can be touched. Placement, size, method and the rest of the artwork are yours — a personalized item can't drift off-brand.

Image placeholder · 3:4Design studio — an editable text layer with its label, character limit and prefilled valuesProduct UI, dark

Personalization set up here becomes an option on the storefront automatically — see Personalization for what the shopper sees.

Save and exit lands on pricing

The tool is opened from a catalog or an order and returns to it. When the last placement is set, save and exit attaches the artwork and puts you back on product settings — so embellishing and pricing are two halves of one pass rather than two projects with a handoff in between.

1

Opened from the order

Select the products you want to brand and open the tool on exactly those items.

2

Branded in three steps

Method, logos, placement — each applying across the order.

3

Returned to pricing

The artwork is attached and the order is ready to price, not half-configured.

Frequently asked questions

What does the Brikl Design Tool do?
It brands an entire order at once. Three steps — choose a decoration method for each item, add the logos, then place them — with each decision applying across every item in the order rather than product by product. When you save and exit, the artwork is attached and you return to pricing.
Can I embellish a whole order at once?
That is what it is built for. Placements apply to every item at once, methods can be set across the whole order in one action, and each item has its own in-bulk switch for the cases that need to differ. A twelve-product order is embellished in the same three steps as a single item.
What is the difference between customization and personalization here?
Customization is what you decide once for the whole run — the decoration method, the logo, the placement and its size. Personalization is what changes per unit — a name, a number, a department — entered by the shopper into a field you marked editable. Both are set up in the same studio, in the same pass.
Do I need design software?
No. Methods, logos and placements are chosen in the tool itself, and if a logo needs composing there is a studio inside it that opens at the exact print size and saves the file the chosen method requires.
How do I know which decoration method to pick?
Each product offers only the methods it supports, and one is marked as recommended with the reason — for example DTG for photographic color and the softest hand on cotton, or embroidery for a raised, stitched finish on crests. You can apply the recommendations across every item in one action, then override individually.
What file types does it need?
It depends on the method, and the tool tells you per item — a method that needs a PNG says so, one that needs an EPS says so. Methods that take the same file are grouped into a bucket, so one upload can cover every item using them.
Can shoppers add their own text, like names and numbers?
Yes. A text layer can be turned into a shopper-editable field with a character limit and a label. You can also prefill it with a list of values, which become selectable options on the product page — so a roster is picked from rather than typed by hand.
Can a customer choose between different logos?
Yes. A single image layer can hold several marks with multilogo turned on. The customer picks which one prints, and only the one they choose appears on the product.
Will it tell me if my artwork is too low-resolution?
Yes. The studio compares the file's pixel dimensions against the print size and warns when it will run but won't be crisp, suggesting the export it would rather have — typically 300 DPI at print size, or a vector file.
What happens when I finish?
Save and exit returns you to pricing with the artwork attached to the order. Branding and pricing are two halves of the same pass rather than two separate projects.

Brand an order and see how long it takes

No credit card, no subscription. 3.5% when you make a sale.