Feature · Produce
Brand a whole order in three steps
Brikl’s Design Tool is built for bulk embellishing — every item in the order decorated in the same pass. Three steps, method, logos and placement, with three moves inside each, applied across every item rather than product by product. Save and exit and you land back on pricing with the artwork attached.
The whole tool
Three steps. Three moves in each. That’s all of it.
Embellishment has a reputation for being fiddly — methods per product, files per method, placements per item, and a spreadsheet holding it together. It isn’t complicated. It is three decisions, each made three ways, and the only real problem is that most tools make you take them one product at a time.
Method
Decide how every item gets decorated.
Logos
Put the artwork where the methods need it.
Placement
Say where it goes — on everything.
Step 1
Method
Decide how every item gets decorated.
The tool opens with every item in the order and a running count of how many still need a method. Each product offers only the methods it actually supports, and the recommended one is marked — with the reason, not just the label.
Three moves
See what's outstanding
A counter tracks methods chosen against items in the order, so nothing gets missed.
Apply the recommendations
One action sets the recommended method on every item at once. Override any of them individually afterwards.
Read the files it needs
Each choice lists the file types it requires, so you know what artwork is needed before you go looking for it.
DTG recommended — prints photographic color straight into the fabric — the softest hand on cotton. Embroidery recommended — a raised, stitched finish — the premium look for crests and logos.
Step 2
Logos
Put the artwork where the methods need it.
Methods are grouped into buckets that share a file type, so a logo added once covers every item using that method. Artwork comes from the customer's library, from an upload, or from a studio that opens at the exact print size.
Three moves
Pick a bucket
Methods that take the same file are grouped together — add a logo once and it covers all the items in that bucket.
Choose the artwork
The library is scoped to this catalog by default, searchable and sortable, with an option to show everything instead.
Or make one
Open the studio on a print-ready canvas, compose the logo, and save it back into the library as the file the method needs.
Logos scoped to this catalog · library, upload, or create in the studio.
Step 3
Placement
Say where it goes — on everything.
Placements are listed with how many items carry each one. Pick a placement, tap a logo, and it applies to every item in the order rather than to one product at a time. Anything that needs to differ can be edited on its own.
Three moves
Pick a placement
Front, left chest, right chest, back — each showing how many of the items it applies to.
Tap a logo
It lands on every item at that placement at once, with a count of how many are still empty.
Save and exit
The artwork is attached and you land back on pricing, with the order ready to price rather than half-configured.
Pick a placement, then tap a logo — it applies to every item.
Built for bulk embellishing
One decoration decision, twelve items
This is the part that matters. Most decoration tools embellish one product at a time — you brand an item, then do it again, and again. Here every step is written to embellish the whole order, and the single item is the exception.
All at once, or one by one
The default is all at once: one decision lands across the order. Switch to one-by-one for the items that genuinely differ, without giving up the bulk pass for everything else.
An in-bulk switch per item
Each item carries its own toggle. Take one product out of the bulk treatment and set it individually while the rest stay on the shared decision.
Counters, not guesswork
Every step reports what's done and what isn't — methods chosen against items, items per placement, items still empty. You never have to scroll a list to find the one you missed.
Buckets by file type
Methods that take the same file are grouped, so one upload can serve eleven items rather than being repeated for each of them.
Inside step 2
A studio, for when the logo doesn’t exist yet
Most of the time the artwork is already in the library. When it isn’t, the studio opens on a canvas sized to the print area and saves back into the library as the file the method needs — so nobody leaves the order to open a design application.
It is the same studio behind two things shoppers touch directly: personalization, where a layer you mark editable becomes a field on the product page, and business cards, where the same fields print a different name on every card in a run.
Opens at the print size
Pick the placement you're designing for and the artboard opens at that exact area — full front, full back, or a custom size in inches — so nothing is scaled after the fact.
Text and image layers
Add text with full type controls, or upload an image; each layer has width, height, rotation and position in real units rather than screen pixels.
Shopper-editable text
Turn a text layer into a field the shopper fills in, with a character limit and a label — which is how names and numbers reach production as data rather than as a note.
Prefilled options
Give that field a list of values and they become selectable options on the product page, so a roster is picked from rather than typed.
Multilogo
Attach several marks to one layer and let the customer pick which one prints. Only the highlighted one appears on the product.
Artwork checked before it runs
The studio reads the resolution against the print size and warns when a file will run but won't be crisp, with the export it would rather have.
Also inside step 2
Customization is yours. Personalization is theirs.
They get used interchangeably, and they are not the same job. Customization is what you decide once for the whole run — the method, the logo, where it sits, how big it is. Personalization is what changes from one unit to the next — a name, a number, a department. The same studio handles both, which is why a personalized run is set up in one pass rather than two.
You mark a layer editable
A text layer becomes a field: a label the shopper reads, a character limit that stops a name overrunning the print area, and — if you want — a list of the only values it will accept.
It appears on the product page
The field becomes an option on the storefront, right beside size and color. A free-text field is typed into; a prefilled one is picked from a list, so a roster is chosen rather than spelled.
The order carries the value
What the shopper entered travels with the line item as data — not as a comment on an order, not as an email to be transcribed later.
Production gets it per unit
Each unit's artwork is generated from its own value, inside the artboard you already sized. Twenty-four jerseys with twenty-four names are twenty-four files, produced from one setup.
One setup, twenty-four different jerseys
Set the crest once and it is on every unit. Mark the back number editable, cap it at two characters, mark the name editable, cap it at twelve — and a squad orders itself. Nobody types a roster into a spreadsheet, nobody transcribes it into an email, and nobody discovers at production that two of the names don’t fit the print area. The customization is bulk. The personalization is per unit. Both were decided in the same three steps.
Free text, within limits
A name, a nickname, a date. The character limit is set against the print area rather than guessed, so what a shopper types is what will physically fit.
A list to choose from
Give the field prefilled values and the storefront shows them as options. Squad numbers, department names, campus locations — the shopper picks, so nothing arrives misspelled.
A logo the shopper picks
Multilogo puts several approved marks on one layer and lets the customer choose which prints — one product serving a parent brand and its sub-brands without becoming several products.
Everything else stays fixed
Only the layers you marked editable can be touched. Placement, size, method and the rest of the artwork are yours — a personalized item can't drift off-brand.
Personalization set up here becomes an option on the storefront automatically — see Personalization for what the shopper sees.
Save and exit lands on pricing
The tool is opened from a catalog or an order and returns to it. When the last placement is set, save and exit attaches the artwork and puts you back on product settings — so embellishing and pricing are two halves of one pass rather than two projects with a handoff in between.
Opened from the order
Select the products you want to brand and open the tool on exactly those items.
Branded in three steps
Method, logos, placement — each applying across the order.
Returned to pricing
The artwork is attached and the order is ready to price, not half-configured.
What it connects to
Order Builder
Where the bulk order itself is built — per-size grids, per-unit pricing and the margin this artwork gets priced into.
Order Builder →2Lockers
Where the customer's logos live. The library the tool draws from, and where a composed logo is saved back to.
Lockers →3Personalization
Shopper-editable text and prefilled fields become the options a customer picks from on the product page.
Personalization →Frequently asked questions
What does the Brikl Design Tool do?
Can I embellish a whole order at once?
What is the difference between customization and personalization here?
Do I need design software?
How do I know which decoration method to pick?
What file types does it need?
Can shoppers add their own text, like names and numbers?
Can a customer choose between different logos?
Will it tell me if my artwork is too low-resolution?
What happens when I finish?
Brand an order and see how long it takes
No credit card, no subscription. 3.5% when you make a sale.

