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The Complete Guide to B2B Merchandise Programs
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Everything promotional product distributors need to know about building, managing and scaling B2B merchandise programs for corporate clients, from the first conversation to the hundredth reorder.

A B2B merchandise program is an ongoing, branded ordering channel that a distributor runs for a business client. Instead of one-off orders, the client's employees, locations or partners order approved products from a dedicated store whenever they need them. On Brikl, every program runs on demand: there is no inventory and no minimum order quantity, each order is produced and shipped individually, and spend is controlled with private access, per-location budgets, approvals and coupon codes. For the distributor, a program turns a client from a series of quotes into recurring revenue.
Updated October 2026: expanded with seven program types, store access and spend control, fulfillment models, a revenue example, common mistakes and a new FAQ.
In short:
- A B2B merch program is ongoing, serves a defined audience and is run by a distributor.
- Common types include company stores, franchise and multi-location stores, onboarding programs, recognition programs and event stores.
- A good program starts with a focused catalog of 30–50 items, not hundreds.
- Spend control happens in the store, with private access, budgets, approvals and coupon codes, instead of in the inbox.
- On-demand fulfillment removes inventory risk; bulk orders and your own stock can still run alongside it.
- A launch plan matters as much as the store itself.
- Because orders keep coming, a book of active programs creates predictable, recurring margin.
What is a B2B merchandise program?
A B2B merchandise program is a branded product offering that a business makes available to a defined group of people, through a dedicated store or ordering portal, on an ongoing basis. The distributor sets it up and runs it; the client's people order from it whenever they need something.
A program meets three criteria:
- It's ongoing. Not a single order, but a store or catalog that stays open and keeps taking orders.
- It serves a defined audience. Employees, franchise locations, sales teams, channel partners or event attendees.
- It's managed by a distributor. The promotional products professional configures the store, curates the products, sets the rules and oversees fulfillment.
One-off orders vs merchandise programs
| One-off order | Merchandise program | |
|---|---|---|
| How it starts | A request, a quote and a PO | People order from the store themselves |
| How often | Once, then a new quote next time | Continuously, as long as the store is open |
| Sizes and quantities | Collected and guessed up front | Each person picks their own |
| Inventory | Bulk buy, often with leftovers | None on demand; each order produced individually |
| Distributor's role | Order manager | Program strategist |
| Revenue | Lumpy, project by project | Recurring, order by order |
What types of B2B merchandise programs are there?
Most programs fall into one of seven types. Many clients end up with more than one, each as its own store.
| Program type | Who orders | Typical example | What makes it work |
|---|---|---|---|
| Corporate company store | Employees | Branded apparel and gear, ordered in each person's own size | Private access and a focused catalog |
| Multi-location store | Offices, branches or sites | One store, with a budget per location | Per-location budgets and approvals |
| Franchise brand store | Franchise owners and their staff | A centralized catalog of approved, on-brand products | Locked designs and brand standards |
| Onboarding program | New hires | A welcome kit each new hire orders in their first week | A store link in the welcome email and a per-person allowance |
| Recognition and incentive program | Employees or sales reps | Points or gift cards for milestones and targets | A balance that comes down as people spend it |
| Event store | Attendees, staff or volunteers | Conference, offsite or fundraiser merch | A pop-up store open for a set date window |
| Partner and channel store | Dealers, resellers or customers | Co-branded gear for a reseller network | Separate stores and pricing per partner |
A few notes on each:
- Company stores are the most common starting point. They replace the closet of leftover shirts and the office manager's spreadsheet of sizes.
- Multi-location stores let each office spend within its own limit, without a separate store for every site.
- Franchise stores are as much about brand control as merchandise. Owners can only order approved products with approved artwork.
- Onboarding programs turn a recurring HR task into a link. New hires order their kit in their own size, shipped to the office or to their home.
- Recognition programs work best when the reward is a balance to spend, not a box someone else picked.
- Event stores run for a limited time. Orders collected during the window go into production after it closes.
- Partner stores extend a brand to the businesses that sell it, with each partner seeing only their own store and pricing.
Why are B2B merch programs growing?
Branded merchandise is a large and increasingly digital market. PPAI estimates that U.S. distributor sales reached $27.1 billion in 2025, and that online sales already account for about $7.1 billion of that, or 26.3%. Programs are one of the main ways that online share grows. Four forces are driving them.
Distributed workforces. Employees are spread across offices, home offices and countries. Mailing a swag box to 500 people is expensive and wasteful, because half of them get the wrong size or something they didn't want. A company store lets each person order what they actually need, shipped to where they actually are.
Brand consistency. Franchises and multi-location businesses struggle to keep their branding consistent when every location orders its own merch from whoever is closest. A central program with approved products and locked-in artwork fixes that.
On-demand technology. Until recently, running a company store meant committing to inventory: buying hundreds of items up front and hoping the sizes and styles matched demand. On-demand platforms remove that requirement. Each order is produced individually, so a program makes sense for a client with 40 employees as well as one with 4,000.
Procurement and finance pressure. Finance teams want to see what was spent, by whom and against which budget. A store with budgets, approvals and order history gives them that visibility, which a pile of email requests and invoices never did.
How do you structure a B2B merchandise program?
A program comes together in seven steps. The first four are decisions you make with the client; the last three are how you run it.
1. Define the audience and scope
Before choosing a single product, agree with the client on who will order and how the program is paid for. These answers shape every other decision.
- How many people can order, and where are they located?
- Does the company pay, do employees pay, or is it a mix?
- Is there a per-person allowance or a per-location budget?
- Does anyone need to approve orders before they go to production?
- Are there seasonal peaks, such as onboarding cycles, an annual offsite or a holiday gift?
- Will orders ship to offices in batches, to people's homes, or both?
2. Set up access and the store
Decide who can see the store and where it lives. A Brikl store can be public, private to people you invite, or gated behind a sign-in, and it can be published to a private or unlisted address. For an employee store, private or sign-in access keeps the public from browsing or ordering company gear.
Give each program its own store. Brikl includes unlimited stores, each with its own address, catalog, pricing and branding, so a client's company store, onboarding program and annual event can each have the setup that fits. For clients with several stores, a multi-store landing page brings them together under one entry point.
The store's address can be a free Brikl subdomain, a domain the client already owns, or a new domain bought through Brikl. HTTPS is automatic on all three.
3. Curate the product catalog
Less is more. A focused catalog of 30–50 well-chosen items is easier to browse and keeps orders coming, while a catalog of 200+ options tends to overwhelm people. Use this as a starting structure:
| Category | Recommended items |
|---|---|
| Core apparel | 3–5 tops: T-shirts, polos, quarter-zips, hoodies |
| Outerwear | 1–2 jackets suited to the client's climate |
| Headwear | 2–3 caps or beanies |
| Accessories | Bags, drinkware, notebooks |
| Premium items | Executive gifts and milestone rewards |
| Seasonal drops | A few rotating items, refreshed each quarter |
On Brikl, you build the catalog from a marketplace of 8,000+ products from 190+ brands, at live wholesale cost. You can let people personalize items at checkout with a name, number or short text, with a live preview and a character limit so the text fits the decoration area.
4. Choose how spending is funded and controlled
Spend control is what makes finance teams comfortable with self-service. On Brikl, it moves from the inbox into the store:
- Per-location budgets keep each office or branch within its limit.
- Approval steps route orders for sign-off where the client requires it.
- Coupon codes fund specific items or cap what each person can spend.
- Brikl Wallet issues gift cards with a money balance and point cards with points that convert to cash at a rate you set. Shoppers enter the code at checkout, and the balance comes down as they spend. This suits onboarding allowances and recognition programs.
On the Launch plan, Brikl acts as Merchant of Record. It collects payment through Stripe, calculates, collects and remits sales tax, and handles chargebacks, so neither you nor the client has to invoice individual employees.
5. Choose the fulfillment model
Most programs run entirely on demand. Some combine on-demand items with bulk orders or the distributor's own stock.
| Model | Best for | Inventory risk |
|---|---|---|
| On-demand (produced per order) | Most programs, with variable demand, many sizes and many products | None: nothing is made until someone orders it |
| Bulk on demand | Larger batch orders, such as an event or a team kit | None: produced to the exact quantities and sizes ordered |
| Self-fulfilled stock | Items you already hold or produce yourself | Yours: you hold the stock and ship it |
On Brikl, all three can run from the same platform. On-demand orders route automatically to one of Brikl's 12 fulfillment partners, based on the product and decoration method. Bulk orders run through Order Builder, with size grids, per-unit pricing and no minimum quantity. Items you mark as self-fulfilled send you the order details to produce and ship yourself.
Production takes 2–5 business days for DTG and DTF printing and 3–7 for embroidery, and most domestic orders arrive within 7–10 business days.
6. Launch and communicate
The most common mistake is launching a store without telling anyone. A store nobody knows about sells nothing.
- Send a launch email with a direct link to the store, from someone people recognize, such as HR or the CEO.
- Put the store link on the company intranet, in the onboarding materials and in the new-hire welcome email.
- Run a limited-time promotion, such as a free item for the first 50 orders, using a coupon code.
- Follow up about 30 days after launch with a "most popular items" email.
- Plan a refresh each quarter, so there's always a reason to come back.
7. Measure and optimize
Review the program with the client every month or quarter. These metrics tell you whether it's working:
| Metric | What to look for | Why it matters |
|---|---|---|
| Orders and revenue | Growing, or steady outside seasonal peaks | The core health indicator |
| Repeat purchase rate | A rising share of people ordering more than once | Shows the store meets real needs |
| Catalog utilization | Most items selling at least occasionally | Identifies products to drop or replace |
| Average order value | Stable or rising | A low value can mean a thin range or a poorly set allowance |
| Budget use per location | Each location spending close to its budget | Shows where to promote the store, or adjust budgets |
Use what you learn to trim underperforming items, add new ones, adjust pricing and plan the next seasonal drop. Order tracking and store performance sit in one Brikl dashboard, with status, products, orders and revenue for every store on one screen.
How does a distributor make money from a program?
The distributor sets the price; the costs come out per order; the rest is margin. Because the store keeps taking orders, that margin keeps coming in.
| Component | How it works on Brikl |
|---|---|
| Your price | You set the price of every item in the store |
| Cost of goods and fulfillment | Deducted per order: the product, its decoration and shipping |
| Platform fee | 3.5% per transaction on the Launch plan, with no platform setup fee and no subscription |
| Payment processing | Separate, at 2.9% + $0.30 per transaction in the US |
| Your margin | The difference between your price and those costs |
| Payouts | Disbursed on the 1st and 15th of each month via Stripe Express |
Brikl's illustrative example: say a distributor runs 20 active company stores, each averaging $1,000 in sales a month, for $20,000 in total. With a 75% markup on the cost of goods, a common setting for distributors, about 43% of every sale is margin, or roughly $8,570 a month. Brikl's 3.5% fee on those sales is $700, leaving about $7,870 before payment processing. Your own numbers depend on your pricing and your clients.
The real value is in how that revenue behaves. A one-off order pays once and then needs a new quote. A program pays every month, without anyone keying in an order, and it grows each time you add a store or a new location. The distributor's job shifts from managing orders to managing programs: designing stores, curating products and advising clients on how to get more out of them.
What are the most common mistakes?
Most programs that stall do so for one of a handful of reasons, and each is easy to avoid.
- Launching without a launch plan. The store goes live, and nobody hears about it. Plan the launch email, the intranet link and the first promotion before the store opens.
- Too many products. A catalog of 200 items looks generous but makes it harder to choose. Start with 30–50 and add based on what sells.
- No spend rules. Without budgets or approvals, finance gets nervous and shuts the store down. Agree on the rules before launch.
- One store for everything. Mixing the employee store, the event store and the partner store creates confusion about who can buy what. Give each program its own store.
- Never refreshing the store. A store that looks the same in month twelve as in month one stops getting visits. Add a seasonal drop each quarter.
- No review with the client. A quarterly look at orders, top products and budget use keeps the program on the client's radar and shows the value you deliver.
- Ignoring sizing. Every item on demand is made to order, so it can't be returned for a different size. Include clear size charts so people order right the first time.
How do you get started on Brikl?
The barrier to launching a B2B merchandise program has never been lower. Brikl handles sourcing, decoration, fulfillment, payment and sales tax, so you can start with one client this week.
- Create a free account. There's no platform setup fee and no subscription on the Launch plan.
- Build the first store with Turbo Store. Pick an industry, a quality tier and the client's logo, and Turbo Store builds a live, stocked store in about 10 seconds. Adjust the range and styling afterwards, on a store that's already working.
- Set the rules. Choose who can access the store, set budgets or approvals, and add coupon codes or Wallet cards if the client funds orders.
- Choose the address. Start on a free Brikl subdomain, connect the client's own domain, or buy one through Brikl.
- Launch it with a plan. Send the launch email, put the link on the intranet and run a first promotion.
- Review and grow. Check the numbers each month, refresh the range each quarter, and look for the next program: a new location, an onboarding kit, an event.
If you'd rather have help, the Brikl team can build a store for you ($99 for a simple store, $199 for an advanced one). If you already run programs on another platform, Brikl rebuilds your existing stores for free.
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Related reading
- Self-Service Swag Ordering for Employees: how employees order their own gear, with budgets and approvals.
- Setting Up an Internal Company Store, Step by Step: the setup, start to finish.
- What Does an Employee Swag Store Cost, and How Long Does Setup Take?: the costs of running a store on demand.
- On-Demand vs Bulk: Which Fits Which Order: when each model makes sense.
Sources
Frequently asked questions
What is the difference between a company store and a merchandise program?
A company store is the storefront itself. A merchandise program is the whole setup around it: the audience, the catalog, the spend rules, the fulfillment and the launch plan. One client can run several programs, each with its own store.
Is there a minimum order for a B2B merch program on Brikl?
No. Brikl has no minimum order quantity and sells products as single items. Each order is produced on demand and routed to a fulfillment partner, so an employee can order one T-shirt and it gets made and shipped.
Can a program be private to employees only?
Yes. A Brikl store can be public, private to people you invite, or gated behind a sign-in, and it can be published to a private or unlisted address.
How do clients control what their people spend?
With per-location budgets, optional approval steps, coupon codes, and Brikl Wallet gift cards and point cards. Spending rules are set once in the store, so nobody has to approve requests by email.
Can a program ship to employees' homes and to offices?
Yes. Each order can ship to an office or straight to the person's home, including employees in other countries. Brikl ships internationally and supports 17 currencies.
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